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Orog
Medium humanoid (orc), LE
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Armor Class: 17
Hit Points: 23 (3d8+9 plus 3)
Speed: 20 ft. (30 ft. base)
Initiative: 0
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STR: 16 (3) DEX: 10 (0) CON: 14 (2)
INT: 10 (0) WIS: 8 (-1) CHA: 8 (-1)
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Saves: STR: 5 DEX: 0 CON: 4
    INT: 0 WIS: -1 CHA: -1
Skills: 2 + ability mod for (Perception)
Languages: Common, orc
CR: 1(80 xp)
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Space: 5 / Reach: 5
Melee attacks:
greataxe +5 (1d12+4)
Ranged attacks:
javelin +2 (1d6+3)
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Special: Orc/ogre blood
Feats: Skill Focus (Perception), Toughness
Environment: temperate hills and mountains
Organization: solitary, pair, gang (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level) or band (20-80 plus 100% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Treasure: standard
Gear: half-plate, greataxe, 3 javelins
Source: Tome of Horrors Complete

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